Multiplayer First Person Shooting Game with Tangible and Physical Interaction
Project Members: Jefry Tedjokusumo, Steven Zhou
Idea: First Person Shooting game is a popular computer game genre. The game required high level accuracy of aiming, which currently is provided by mouse. This traditional method lacks physical and social interaction.
We present a new application of multiplayer FPS game. In our system, the players wear head tracking, Head Mounted Display (HMD), and wand tracking (see Figure below). With these tracking devices we change the way multiplayer FPS games are played. The player’s view orientation and position tracked by the head tracker. His hand holds a wand tracking device. This wand’s orientation corresponds to the gun aiming orientation in the game. In our system it is possible for the player to shoot backward, even though his head facing forward. To make this feasible, we give a small screen showing the gun point of view in the player’s eye view.
Our system gives new perspective of how multiplayer FPS games are played. It provides tangible and physical interactions among users both collaboratively and competitively.
In-game screenshots and corresponding player poses. We separate the weapon and head view; hence the player can aim using their hand. The small window on the right corner is the weapon point of view. This separation gives ability for the player to shoot enemies outside his/her view range (even at the backside).

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