$d3xpos = 0; $d3ypos = 0; //$footindicater = 0; //$offset = 7.5; //function drawFootprint(%xpos, %ypos) //{ //%xdelta = $d3xpos - %xpos; //%ydelta = $d3ypos - %ypos; // //if (%xdelta>=0) //{ //%rotation = mAtan(%ydelta/%xdelta,1)+1.57; //} ////if (%xdelta>0&&%ydelta<0) ////{ ////%rotation = mAtan(%ydelta/%xdelta,1)+1.57; ////} //if (%xdelta<0) //{ //%rotation = mAtan(%ydelta/%xdelta,1)-1.57; //} ////if (%xdelta<0&&%ydelta>0) ////{ ////%rotation = mAtan(%ydelta/%xdelta,1)-1.57; ////} ////%rotation = 180*%rotation/3.14; ////echo(%rotation); // //if ($footindicater == 0){ //%tempFoot = footprint0.clone(); //%tempFoot.setRotation(180*%rotation/3.14); //%tempFoot.setPosition(%xpos*$scaleunit-$offset*mCos(%rotation), %ypos*$scaleunit-$offset*mSin(%rotation)); //}else { //%tempFoot = footprint1.clone(); //%tempFoot.setRotation(180*%rotation/3.14); //%tempFoot.setPosition(%xpos*$scaleunit+$offset*mCos(%rotation), %ypos*$scaleunit+$offset*mSin(%rotation)); //} // //%tempFoot.setLifetime(1); //$footindicater = !($footindicater); //} function t2dSceneObject::onWorldLimit() { alxPlay(swooshSound); }