$p2FireButton.mount(Player2Image, 4.7, 2.8, 0, 1, 1, 0, 0); function FollowingFireButtonP2::onLevelLoaded(%this, %scenegraph) { //mount the machine gun onto player %this.mount(Player2Image, 4.7, 2.8, 0, 1, 1, 0, 0); // for keyboard testing // moveMap.bindCmd(keyboard, "o", "$pMacG.createProjectile();", ""); }